Jett

A Genasi Swordmage who is looking to perfect his fighting art.

Description:
Level 4 Genasi Swordmage
Jett
+2
14
Strength
+2
15
Constitution
+0
10
Dexterity
+5
20
Intelligence
+0
10
Wisdom
-1
8
Charisma
HIT POINTS
Total
48
Bloodied
24
Surges
10
Value
12
SAVE MODIFIERS
Resist 5 Lightning
Resist 5 Poison (Amulet)
SKILLS
+1
Acrobatics
+12
Arcana
+3
Athletics
+1
Bluff
+1
Diplomacy
+2
Dungeoenering
+10
Endurance
+2
Heal
+12
History
+7
Insight
+1
Intimidate
+4
Nature
+2
Perception
+7
Religion
+1
Stealth
+1
Streetwise
+1
Thievery
24
Armor Class
+2 against opportunity attacks
16
Fortitude
+1 while manifesting stormsoul (added above)
18
Reflex
15
Will
RACE FEATURES
Elemental Origins
You are elemental, not natural
Elemental Manifestation – Stormsoul
+1 Fortitude; Promise of Storms power; resist 5 lightning
CLASS FEATURES
Swordbond
Bond with one blade; Standard action to call bonded sword to hand (10 squares)
Swordmage Aegis – Aegis of Shielding
Use Aegis of Shielding as an at-will power
Swordmage Warding
+1 AC with blade, +3 AC if off-hand is free; warding ends when unconcious, rest restores
FEATS
Intelligent Blademaster
Use Intelligence instead of Strength on your basic attacks
Defensive Mobility
+2 to AC against opportunity attacks
Armor Proficiency
Hide
BACKGROUNDS
Background Name
No description.
AT-WILL POWERS
Aegis of Shielding
Close Burst 2 (One target)
Target is marked and suffers -2 attack roll penalty for attacks that don’t include you. You can reduce the damage done by 5 + Con modifier
Lightning Lure
Ranged 3
1d6 + Int lightning damage: The target is pulled to the nearest unoccupied square adjacent to you.
Sword Burst
Close Burst 1
1d6 + Int force damage
ENCOUNTER POWERS
Promise of Storms
Personal
Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder or lightning attack
Lightning Clash
Melee
1[W] + Int: Make a secondary attacks against an enemy within 5 squares of the target
1d6 + Int lightning damage (Second attack)
Transposing Lunge
Melee
2[W] + Int: You teleport the target into a space adjacent to you. You can use this as part of your Aegis of Shielding interrupt even if the target is beyond your reach
Dimensional Warp
Utility, Close Burst 3
You and one ally in burst, or two allies in burst switch places.
DAILY POWERS
Dimensional Thunder
Melee, Teleport a number of squares equal to your Con modifier
2[W] + Int thunder damage: Each enemy adjacent to you gains ongoing 5 thunder damage (save ends)
EQUIPMENT
Bloodcut Hide Armor
Power (Healing Surge): Minor Action – While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn.
Amulet of Protection
+1 to all non AC defenses. Adds 5 poision resist.
Bio:

Jett

Treasure of the North Bandecko