Treasure of the North
This village lies on the Long Road, a good three days. ride north of Waterdeep. About 600 folk call Amphail home (850, if the population of outlying farms is included). Most are humans, but there are half-elves and a smattering of dwarves and halflings.
Amphail is named for one of Waterdeep’s early warlords, Amphail the Just, who had estates here. Though all traces of his keep are long gone, it is said that Amphail still rides the area in spirit form, frightening away trolls and hostile barbarians. In all seasons except deep winter, the village is patrolled by Waterdeep from an outpost in Rassalantar. Amphail is ruled by a Lord Warder, currently a quiet-spoken, trimbearded man named Briiathor Alougarr, who’s gray eyes miss little. The Lord Warder swears fealty to Piergeiron of Waterdeep. In return, the City of Splendors provides military strength, a Warder.s purse of 600 gp quarterly, and many orders for fresh mounts from local horse breeders, notably the Selember ranch.
Amphail is a quiet but beautiful place. By night or in a snowstorm, the traveler can mark it by the thick stands of dark duskwood and spruce trees that cluster along the road. This farming village is pleasant to the eyes of all. In hot summer weather, though, it is only pleasant to the noses of those who like horse manure. The folk of Amphail are famous for breeding and training horses. They have traditionally equipped the noble families and armies of Waterdeep and the armies of Neverwinter, as well as merchants and satraps of Amn and Calimshan.
Fine horses are plentiful here. However, those thinking to just ride off on some are warned that the Roaringhorn family maintains a patrol of 12 skilled knights to deal with horse thieves. This patrol is guided by the scrying of six youthful Roaringhorn sorceresses who dwell on the family farm. These young ladies often show up in the saddles of pegasi, wands at the ready, if the patrol runs into monsters or thieves using magic.